Jump to content

Menu

Long shot--custom games on Tux Math


Guest
 Share

Recommended Posts

Hello, this is a long shot so I am crossposting on both my distro's "random chitchat" forum and an appropriate parenting/education forum.I would like to learn how to create custom games on Tux Math for my second grader. He is using the first edition of Saxon 2 and will be using the games to review addition, subtraction, and multiplication facts. I would like to have custom games to supplement or take the place of worksheets that are organized to drill addition facts that are referred to as "plus ones", "plus twos", "plus threes" etc. and also the less common "doubles" and "doubles plus ones".I do not see how to do that in my /home/myusername/.tuxmath/options file, quoted below:

 

############################################################# ## Tuxmath Configuration File ## ## The behavior of Tuxmath can be controlled to a great ## extent by editing this file with any and saving it in ## the default options location ($HOME/.tuxmath/options). ## The file consists of 'NAME = VALUE' pairs, one pair per ## line. Each option is one of the following types: ## ## boolean: 1 (synonyms 'true', 'T', 'yes', 'Y', 'on') ## or ## 0 (synonyms 'false, 'F', 'no', 'N', 'off') ## integer (i.e. non-fractional numbers) ## float (i.e decimal fractions) ## ## Lines beginning with '#' or ';' are ignored as comments. ## The synonyms for boolean '0' and '1' are accepted as ## input, but always written as '0' or '1' when Tuxmath ## writes a config file to disk. ## The file is organized with the more important options ## first. ########################################################################################################################## ## Game Mode ## ## Parameter: play_through_list (Boolean) ## Default: 1 ## ## Tuxmath generates a list of math questions based on ## parameters set below. By default, (play_through_list = ## 1) the questions are asked in a random order. ## Correctly answered questions are removed from the list. ## If the player fails to correctly answer a question ## before it hits a city, the question will be reinserted ## into the list in a random location. ## The player wins if all questions are answered correctly ## before the cities are destroyed. ## ## Alternatively, Tuxmath can be played in 'Arcade Mode' ## by setting play_through_list = 0 (i.e. 'false'). If this ## is done, all questions will be randomly reinserted into ## the list whether or not they are answered correctly, and ## the game continues as long as there is a surviving city. #############################################################PLAY_THROUGH_LIST = 1############################################################# ## Advanced Options ## ## The remaining settings further customize Tuxmath's ## behavior. Most users will probably not change them. ########################################################################################################################## ## Advanced Math Question List Options ## ## Parameter: question_copies (integer) ## Default: 1 ## Parameter: repeat_wrongs (boolean) ## Default: 1 ## Parameter: copies_repeated_wrongs (integer) ## Default: 1 ## Parameter: fraction_to_keep (float) ## Default: 1 ## ## These settings offer further control over the question ## list and are generally only useful if 'play_through_list'## is enabled (as it is by default). ## ## 'question_copies' is the number of times each question ## is put into the initial list. It can be 1 to 10. ## ## 'repeat_wrongs' determines whether questions the player ## failed to answer correctly will be asked again. ## ## 'copies_repeated_wrongs' gives the number of times a ## missed question will reappear. This can be set anywhere ## from 1 to 10. ## ## The defaults for these values result in a 'mission' ## for Tux that is accomplished by answering all ## questions correctly with at least one surviving city. #############################################################QUESTION_COPIES = 1REPEAT_WRONGS = 1COPIES_REPEATED_WRONGS = 1############################################################# ## Negative Number Support ## ## Parameter: allow_negatives (boolean) ## Default: 0 ## ## 'allow_negatives' allows or disallows use of negative ## numbers as both operands and answers. Default is 0 ## (no), which disallows questions like: ## 2 - 4 = ? ## Note: this option must be enabled in order to set the ## operand ranges to include negatives. If it is changed ## from 1 (yes) to 0 (no), any negative operand limits will ## be reset to 0. #############################################################ALLOW_NEGATIVES = 0############################################################# ## Parameter: max_answer (integer) ## Default: 999 ## ## 'max_answer' is the largest absolute value allowed in ## any value in a question (not only the answer). Default ## is 999, which is as high as it can be set. It can be set ## lower to fine-tune the list for certain 'lessons'. #############################################################MAX_ANSWER = 999############################################################# ## Parameter: max_questions (integer) ## Default: 5000 ## ## 'max_questions' is limit of the length of the question ## list. Default is 5000 - only severe taskmasters will ## need to raise it! #############################################################MAX_QUESTIONS = 5000MAX_FORMULA_NUMS = 2MIN_FORMULA_NUMS = 2FORMAT_ANSWER_LAST = 1FORMAT_ANSWER_FIRST = 0FORMAT_ANSWER_MIDDLE = 0############################################################# ## Math Question Formats ## ## The 'format__answer_ options control ## generation of questions with the answer in different ## places in the equation. i.e.: ## ## format_add_answer_last: 2 + 2 = ? ## format_add_answer_first: ? + 2 = 4 ## format_add_answer_middle: 2 + ? = 4 ## ## By default, 'format_answer_first' is enabled and the ## other two formats are disabled. Note that the options ## are not mutually exclusive - the question list may ## contain questions with different formats. ## ## The formats are set independently for each of the four ## math operations. All parameters are type 'boolean'. #############################################################FORMAT_ADD_ANSWER_LAST = 1FORMAT_ADD_ANSWER_FIRST = 0FORMAT_ADD_ANSWER_MIDDLE = 0FORMAT_SUB_ANSWER_LAST = 1FORMAT_SUB_ANSWER_FIRST = 0FORMAT_SUB_ANSWER_MIDDLE = 0FORMAT_MULT_ANSWER_LAST = 1FORMAT_MULT_ANSWER_FIRST = 0FORMAT_MULT_ANSWER_MIDDLE = 0FORMAT_DIV_ANSWER_LAST = 1FORMAT_DIV_ANSWER_FIRST = 0FORMAT_DIV_ANSWER_MIDDLE = 0############################################################# ## Selecting Math Operations ## ## Parameter: addition_allowed (boolean) ## Default: 1 ## Parameter: subtraction_allowed (boolean) ## Default: 1 ## Parameter: multiplication_allowed (boolean) ## Default: 1 ## Parameter: division_allowed (boolean) ## Default: 1 ## ## These options enable questions for each of the four math ## operations. All are 1 (yes) by default. #############################################################ADDITION_ALLOWED = 1SUBTRACTION_ALLOWED = 1MULTIPLICATION_ALLOWED = 1DIVISION_ALLOWED = 1############################################################# ## Typing Practice ## ## Parameter: typing_practice_allowed (boolean) ## Default: 0 ## ## This option simply displays numbers for the youngest ## players to type in to learn the keyboard. #############################################################TYPING_PRACTICE_ALLOWED = 0ARITHMETIC_ALLOWED = 1COMPARISON_ALLOWED = 0############################################################# ## Minimum and Maximum Values for Operand Ranges ## ## Parameters: (multiple - all integer type) ## ## Operand limits can be set to any integer up to the ## value of 'max_answer'. Tuxmath will generate questions ## for every value in the specified range. The maximum must ## be greater than or equal to the corresponding minimum ## for any questions to be generated for that operation. ## Defaults are 0 for minima and 12 for maxima. ## ## Note: 'allow_negatives' must be set to 1 for negative ## values to be accepted (see 'Advanced Options'). ############################################################## Addition operands:# augend + addend = sumMIN_AUGEND = 0MAX_AUGEND = 12MIN_ADDEND = 0MAX_ADDEND = 12# Subtraction operands:# minuend - subtrahend = differenceMIN_MINUEND = 0MAX_MINUEND = 12MIN_SUBTRAHEND = 0MAX_SUBTRAHEND = 12# Multiplication operands:# multiplier * multiplicand = productMIN_MULTIPLIER = 0MAX_MULTIPLIER = 12MIN_MULTIPLICAND = 0MAX_MULTIPLICAND = 12# Division operands:# dividend / divisor = quotiendMIN_DIVISOR = 0MAX_DIVISOR = 12MIN_QUOTIENT = 0MAX_QUOTIENT = 12# Typing practice:MIN_TYPING_NUM = 0MAX_TYPING_NUM = 12MIN_COMPARATOR = 0MAX_COMPARATOR = 12MIN_COMPARISAND = 0MAX_COMPARISAND = 12############################################################# ## Parameter: randomize (boolean) ## Default: 1 ## ## If 'randomize' selected, the list will be shuffled ## at the start of the game. Otherwise, the questions ## appear in the order the program generates them. #############################################################RANDOMIZE = 1COMPREHENSIVE = 0AVG_LIST_LENGTH = 100VARY_LIST_LENGTH = 0allow_speedup = 1use_sound = 1############################################################# ## Advanced Comet Speed Options ## ## Parameter: starting_comets (integer) ## Default: 2 ## Parameter: extra_comets_per_wave (integer) ## Default: 2 ## Parameter: max_comets (integer) ## Default: 10 ## Parameter: speed (float) ## Default: 1.00 ## Parameter: max_speed (float) ## Default: 10.00 ## Parameter: speedup_factor (float) ## Default: 1.20 ## Parameter: bonus_comet_interval (integer) ## Default: 10 ## Parameter: bonus_speed_ratio (float) ## Default: 1.50 ## Parameter: slow_after_wrong (bool) Hello, this is a long shot so I am crossposting on both my distro's "random chitchat" forum and an appropriate parenting/education forum.I would like to learn how to create custom games on Tux Math for my second grader. He is using the first edition of Saxon 2 and will be using the games to review addition, subtraction, and multiplication facts. I would like to have custom games to supplement or take the place of worksheets that are organized to drill addition facts that are referred to as "plus ones", "plus twos", "plus threes" etc. and also the less common "doubles" and "doubles plus ones".I do not see how to do that in my /home/myusername/.tuxmath/options file, quoted below:
############################################################# ## Tuxmath Configuration File ## ## The behavior of Tuxmath can be controlled to a great ## extent by editing this file with any and saving it in ## the default options location ($HOME/.tuxmath/options). ## The file consists of 'NAME = VALUE' pairs, one pair per ## line. Each option is one of the following types: ## ## boolean: 1 (synonyms 'true', 'T', 'yes', 'Y', 'on') ## or ## 0 (synonyms 'false, 'F', 'no', 'N', 'off') ## integer (i.e. non-fractional numbers) ## float (i.e decimal fractions) ## ## Lines beginning with '#' or ';' are ignored as comments. ## The synonyms for boolean '0' and '1' are accepted as ## input, but always written as '0' or '1' when Tuxmath ## writes a config file to disk. ## The file is organized with the more important options ## first. ########################################################################################################################## ## Game Mode ## ## Parameter: play_through_list (Boolean) ## Default: 1 ## ## Tuxmath generates a list of math questions based on ## parameters set below. By default, (play_through_list = ## 1) the questions are asked in a random order. ## Correctly answered questions are removed from the list. ## If the player fails to correctly answer a question ## before it hits a city, the question will be reinserted ## into the list in a random location. ## The player wins if all questions are answered correctly ## before the cities are destroyed. ## ## Alternatively, Tuxmath can be played in 'Arcade Mode' ## by setting play_through_list = 0 (i.e. 'false'). If this ## is done, all questions will be randomly reinserted into ## the list whether or not they are answered correctly, and ## the game continues as long as there is a surviving city. #############################################################PLAY_THROUGH_LIST = 1############################################################# ## Advanced Options ## ## The remaining settings further customize Tuxmath's ## behavior. Most users will probably not change them. ########################################################################################################################## ## Advanced Math Question List Options ## ## Parameter: question_copies (integer) ## Default: 1 ## Parameter: repeat_wrongs (boolean) ## Default: 1 ## Parameter: copies_repeated_wrongs (integer) ## Default: 1 ## Parameter: fraction_to_keep (float) ## Default: 1 ## ## These settings offer further control over the question ## list and are generally only useful if 'play_through_list'## is enabled (as it is by default). ## ## 'question_copies' is the number of times each question ## is put into the initial list. It can be 1 to 10. ## ## 'repeat_wrongs' determines whether questions the player ## failed to answer correctly will be asked again. ## ## 'copies_repeated_wrongs' gives the number of times a ## missed question will reappear. This can be set anywhere ## from 1 to 10. ## ## The defaults for these values result in a 'mission' ## for Tux that is accomplished by answering all ## questions correctly with at least one surviving city. #############################################################QUESTION_COPIES = 1REPEAT_WRONGS = 1COPIES_REPEATED_WRONGS = 1############################################################# ## Negative Number Support ## ## Parameter: allow_negatives (boolean) ## Default: 0 ## ## 'allow_negatives' allows or disallows use of negative ## numbers as both operands and answers. Default is 0 ## (no), which disallows questions like: ## 2 - 4 = ? ## Note: this option must be enabled in order to set the ## operand ranges to include negatives. If it is changed ## from 1 (yes) to 0 (no), any negative operand limits will ## be reset to 0. #############################################################ALLOW_NEGATIVES = 0############################################################# ## Parameter: max_answer (integer) ## Default: 999 ## ## 'max_answer' is the largest absolute value allowed in ## any value in a question (not only the answer). Default ## is 999, which is as high as it can be set. It can be set ## lower to fine-tune the list for certain 'lessons'. #############################################################MAX_ANSWER = 999############################################################# ## Parameter: max_questions (integer) ## Default: 5000 ## ## 'max_questions' is limit of the length of the question ## list. Default is 5000 - only severe taskmasters will ## need to raise it! #############################################################MAX_QUESTIONS = 5000MAX_FORMULA_NUMS = 2MIN_FORMULA_NUMS = 2FORMAT_ANSWER_LAST = 1FORMAT_ANSWER_FIRST = 0FORMAT_ANSWER_MIDDLE = 0############################################################# ## Math Question Formats ## ## The 'format__answer_ options control ## generation of questions with the answer in different ## places in the equation. i.e.: ## ## format_add_answer_last: 2 + 2 = ? ## format_add_answer_first: ? + 2 = 4 ## format_add_answer_middle: 2 + ? = 4 ## ## By default, 'format_answer_first' is enabled and the ## other two formats are disabled. Note that the options ## are not mutually exclusive - the question list may ## contain questions with different formats. ## ## The formats are set independently for each of the four ## math operations. All parameters are type 'boolean'. #############################################################FORMAT_ADD_ANSWER_LAST = 1FORMAT_ADD_ANSWER_FIRST = 0FORMAT_ADD_ANSWER_MIDDLE = 0FORMAT_SUB_ANSWER_LAST = 1FORMAT_SUB_ANSWER_FIRST = 0FORMAT_SUB_ANSWER_MIDDLE = 0FORMAT_MULT_ANSWER_LAST = 1FORMAT_MULT_ANSWER_FIRST = 0FORMAT_MULT_ANSWER_MIDDLE = 0FORMAT_DIV_ANSWER_LAST = 1FORMAT_DIV_ANSWER_FIRST = 0FORMAT_DIV_ANSWER_MIDDLE = 0############################################################# ## Selecting Math Operations ## ## Parameter: addition_allowed (boolean) ## Default: 1 ## Parameter: subtraction_allowed (boolean) ## Default: 1 ## Parameter: multiplication_allowed (boolean) ## Default: 1 ## Parameter: division_allowed (boolean) ## Default: 1 ## ## These options enable questions for each of the four math ## operations. All are 1 (yes) by default. #############################################################ADDITION_ALLOWED = 1SUBTRACTION_ALLOWED = 1MULTIPLICATION_ALLOWED = 1DIVISION_ALLOWED = 1############################################################# ## Typing Practice ## ## Parameter: typing_practice_allowed (boolean) ## Default: 0 ## ## This option simply displays numbers for the youngest ## players to type in to learn the keyboard. #############################################################TYPING_PRACTICE_ALLOWED = 0ARITHMETIC_ALLOWED = 1COMPARISON_ALLOWED = 0############################################################# ## Minimum and Maximum Values for Operand Ranges ## ## Parameters: (multiple - all integer type) ## ## Operand limits can be set to any integer up to the ## value of 'max_answer'. Tuxmath will generate questions ## for every value in the specified range. The maximum must ## be greater than or equal to the corresponding minimum ## for any questions to be generated for that operation. ## Defaults are 0 for minima and 12 for maxima. ## ## Note: 'allow_negatives' must be set to 1 for negative ## values to be accepted (see 'Advanced Options'). ############################################################## Addition operands:# augend + addend = sumMIN_AUGEND = 0MAX_AUGEND = 12MIN_ADDEND = 0MAX_ADDEND = 12# Subtraction operands:# minuend - subtrahend = differenceMIN_MINUEND = 0MAX_MINUEND = 12MIN_SUBTRAHEND = 0MAX_SUBTRAHEND = 12# Multiplication operands:# multiplier * multiplicand = productMIN_MULTIPLIER = 0MAX_MULTIPLIER = 12MIN_MULTIPLICAND = 0MAX_MULTIPLICAND = 12# Division operands:# dividend / divisor = quotiendMIN_DIVISOR = 0MAX_DIVISOR = 12MIN_QUOTIENT = 0MAX_QUOTIENT = 12# Typing practice:MIN_TYPING_NUM = 0MAX_TYPING_NUM = 12MIN_COMPARATOR = 0MAX_COMPARATOR = 12MIN_COMPARISAND = 0MAX_COMPARISAND = 12############################################################# ## Parameter: randomize (boolean) ## Default: 1 ## ## If 'randomize' selected, the list will be shuffled ## at the start of the game. Otherwise, the questions ## appear in the order the program generates them. #############################################################RANDOMIZE = 1COMPREHENSIVE = 0AVG_LIST_LENGTH = 100VARY_LIST_LENGTH = 0allow_speedup = 1use_sound = 1############################################################# ## Advanced Comet Speed Options ## ## Parameter: starting_comets (integer) ## Default: 2 ## Parameter: extra_comets_per_wave (integer) ## Default: 2 ## Parameter: max_comets (integer) ## Default: 10 ## Parameter: speed (float) ## Default: 1.00 ## Parameter: max_speed (float) ## Default: 10.00 ## Parameter: speedup_factor (float) ## Default: 1.20 ## Parameter: bonus_comet_interval (integer) ## Default: 10 ## Parameter: bonus_speed_ratio (float) ## Default: 1.50 ## Parameter: slow_after_wrong (bool) ## Default: 0 ## ## (for 'feedback' speed control system): ## Parameter: danger_level (float) ## Default: 0.35 ## Parameter: danger_level_speedup (float) ## Default: 1.1 ## Parameter: danger_level_max (float) ## Default: 0.9 ## Parameter: city_explode_handicap (float) ## Default: 0 ## ## The comet number parameters and initial/max speed apply ## whether or not the feedback system is activated. ## ## 'speedup_factor' and 'slow_after_wrong' only apply if ## feedback is not activated. ## ## The 'danger_level_*' and 'city_explode_handicap' ## parameters are only used if feedback is activated. ############################################################## Number of comets for first wave. Default is 2.starting_comets = 2# Comets to add for each successive wave. Default is 2.extra_comets_per_wave = 2# Maximum number of comets. Default is 10.max_comets = 10# Whether to enable "Smart Bomb" powerup comets. Default is 1 (yes)use_powerup_comets = 1# How often "Smart Bomb" comets appear. Default is 100(meaning 1 special comet for every 100 ordinary comets powerup_freq= 10# Starting comet speed. Default is 1.speed = 1.00# Maximum speed. Default is 10.max_speed = 10.00# 'speedup_factor': If feedback is not used but # 'allow_speedup' is enabled, the comet speed will be# multiplied by this factor with each new wave.# Values from 0.5 to 2 are accepted (note that a # value less than 1 causes the comets to be # slower with each wave!).# Default is 1.2 (i.e. 20 percent increase per wave)speedup_factor = 1.20# 'bonus_comet_interval' controls how frequently# special comets appear that cause a igloo to be # rebuilt if answered correctly. The bonus comet # appears after this number of regular comets (a # value of 0 disables bonus comets). Default is 10. bonus_comet_interval = 10# 'bonus_speed_ratio' determines how fast the# bonus comets fall relative to the regular comets.# Range 1.0 - 3.0, default 1.5:bonus_speed_ratio = 1.50# 'slow_after_wrong' tells Tuxmath to go back to # starting speed and number of comets if the player misses # a question. Useful for smaller kids. Default is 0.slow_after_wrong = 0# (Feedback) Set the desired danger level.# 0 = too safe, comets typically exploded at the very top# 1 = too dangerous, comets typically exploded as they# hit cities. Set it somewhere between these extremes. As# a guideline, early elementary kids might prefer# 0.2-0.3, older kids at around 0.4-0.6. Default 0.35.danger_level = 0.35# (Feedback) Set danger level speedup.# The margin of safety will decrease by this factor each# wave. Default 1.1. Note 1 = no increase in danger level.danger_level_speedup = 1.10# (Feedback) Set the maximum danger level.# Default 0.9.danger_level_max = 0.90# (Feedback) Set the handicap for hitting cities.# When bigger than 0, this causes the game to slow down# by an extra amount after a wave in which one or more# cities get hit. Note that this is similar to# 'slow_after_wrong', but allows for more gradual# changes. Default 0 (no extra handicap).city_explode_handicap = 0.00############################################################# ## Managing User Settings ## ## Parameter: per_user_config (boolean) ## Default: 1 ## Parameter: homedir (string) ## Default: ## ## 'per_user_config' determines whether Tuxmath will look ## in the user's home directory for settings. Default is 1 ## (yes). If set to 0, the program will ignore the user's ## .tuxmath file and use the the global settings in the ## installation-wide config file. ## ## 'homedir' allows you to specify the location to look for ## user home directories. You probably do not want to ## specify this unless all users share the same login ## account. See the README for details on configuration. ## To enable this feature, remove the '#' comment mark and ## set the path as desired. ## ## These settings cannot be changed by an ordinary user, as ## they are ignored unless the config file is Tuxmath's ## global config file. Thus, users cannot 'lock themselves ## out' by accidentally setting per_user_config to 0. #############################################################per_user_config = 1# homedir = /servervolume/tuxmath_users[/uNQUOTE]Can you help? TIA ## Default: 0 ## ## (for 'feedback' speed control system): ## Parameter: danger_level (float) ## Default: 0.35 ## Parameter: danger_level_speedup (float) ## Default: 1.1 ## Parameter: danger_level_max (float) ## Default: 0.9 ## Parameter: city_explode_handicap (float) ## Default: 0 ## ## The comet number parameters and initial/max speed apply ## whether or not the feedback system is activated. ## ## 'speedup_factor' and 'slow_after_wrong' only apply if ## feedback is not activated. ## ## The 'danger_level_*' and 'city_explode_handicap' ## parameters are only used if feedback is activated. ############################################################## Number of comets for first wave. Default is 2.starting_comets = 2# Comets to add for each successive wave. Default is 2.extra_comets_per_wave = 2# Maximum number of comets. Default is 10.max_comets = 10# Whether to enable "Smart Bomb" powerup comets. Default is 1 (yes)use_powerup_comets = 1# How often "Smart Bomb" comets appear. Default is 100(meaning 1 special comet for every 100 ordinary comets powerup_freq= 10# Starting comet speed. Default is 1.speed = 1.00# Maximum speed. Default is 10.max_speed = 10.00# 'speedup_factor': If feedback is not used but # 'allow_speedup' is enabled, the comet speed will be# multiplied by this factor with each new wave.# Values from 0.5 to 2 are accepted (note that a # value less than 1 causes the comets to be # slower with each wave!).# Default is 1.2 (i.e. 20 percent increase per wave)speedup_factor = 1.20# 'bonus_comet_interval' controls how frequently# special comets appear that cause a igloo to be # rebuilt if answered correctly. The bonus comet # appears after this number of regular comets (a # value of 0 disables bonus comets). Default is 10. bonus_comet_interval = 10# 'bonus_speed_ratio' determines how fast the# bonus comets fall relative to the regular comets.# Range 1.0 - 3.0, default 1.5:bonus_speed_ratio = 1.50# 'slow_after_wrong' tells Tuxmath to go back to # starting speed and number of comets if the player misses # a question. Useful for smaller kids. Default is 0.slow_after_wrong = 0# (Feedback) Set the desired danger level.# 0 = too safe, comets typically exploded at the very top# 1 = too dangerous, comets typically exploded as they# hit cities. Set it somewhere between these extremes. As# a guideline, early elementary kids might prefer# 0.2-0.3, older kids at around 0.4-0.6. Default 0.35.danger_level = 0.35# (Feedback) Set danger level speedup.# The margin of safety will decrease by this factor each# wave. Default 1.1. Note 1 = no increase in danger level.danger_level_speedup = 1.10# (Feedback) Set the maximum danger level.# Default 0.9.danger_level_max = 0.90# (Feedback) Set the handicap for hitting cities.# When bigger than 0, this causes the game to slow down# by an extra amount after a wave in which one or more# cities get hit. Note that this is similar to# 'slow_after_wrong', but allows for more gradual# changes. Default 0 (no extra handicap).city_explode_handicap = 0.00############################################################# ## Managing User Settings ## ## Parameter: per_user_config (boolean) ## Default: 1 ## Parameter: homedir (string) ## Default: ## ## 'per_user_config' determines whether Tuxmath will look ## in the user's home directory for settings. Default is 1 ## (yes). If set to 0, the program will ignore the user's ## .tuxmath file and use the the global settings in the ## installation-wide config file. ## ## 'homedir' allows you to specify the location to look for ## user home directories. You probably do not want to ## specify this unless all users share the same login ## account. See the README for details on configuration. ## To enable this feature, remove the '#' comment mark and ## set the path as desired. ## ## These settings cannot be changed by an ordinary user, as ## they are ignored unless the config file is Tuxmath's ## global config file. Thus, users cannot 'lock themselves ## out' by accidentally setting per_user_config to 0. #############################################################per_user_config = 1# homedir = /servervolume/tuxmath_users
Can you help? TIA
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...